
Milleard
Design Constant: mafia hitman
Design Variables: this character would be my most generic in terms of design. Admittedly, most of the attributes of his outfit are overly used in many fantasy and punk genres. Though I played around with the idea of giving him a revolver and a rapier, which i think would be an interesting fighting style when used together.

Lucas
Design Constant: clean-cut and stern mafioso wielding a sword
Design Variables: Lucas, like Milleard was designed quite generically, but for this guy, I opted to stylize his trench coat. Tried not to make him stand out so much because he should normally blend in with the crowd.
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